THE TING

Norsk Teknisk Museum | Oslo (NO) | 2014

On the occasion of the Norwegian Museum of Technology‘s 100th anniversary, the participatory exhibition TING was created, inviting visitors to explore and discuss the complex relationship between technology and democracy. Visitors pass through different zones while moving through the exhibition. The entrance shows illustrations of eight objects representing the technologies to be discussed in the upcoming TING debates, combined with contradictory quotes reflecting on the relationship between technology and democracy. Each visitor gets a basic wooden block, which, analogue to the digital pixel, becomes a haptic tool to trigger digital interactions within the exhibition and to cast their votes within the TING.
 

The first part of the exhibition establishes four iconic objects as historical case studies. Visitors discover the widely different perspectives and interpretations on how these technologies have played significant roles in both the development and destruction of democratic societies. It becomes clear that there is not just one meaning or truth. Technology is neither good, nor bad, nor is it neutral. The centrepiece of the exhibition is the grand amphitheater-like space of the TING. In its ancient form, the TING was a circular space where governing assemblies would put things up for discussion. In this exhibition, the TING has been transformed and reinvented in the form of a giant object theatre – a discursive social space where dramatic object displays and immersive and interactive media work hand in hand to facilitate a participatory experience where the visitor is at the centre.

Surrounding the TING table, a 25 metre wide and 5 metre high shelf displays 100 objects from the museum’s permanent collection and is simultaneously a 180° projection surface. Visitors explore the shelf with the interactive tablets or by placing the wooden cubes on the table, simultaneously bringing the objects to life and immersing themselves in the spirit and history of these technologies. Eight controversial objects are put up for discussion and voting at the TING. Each of these revolutionary technologies is introduced by a short film, narratively illustrating their past, current and future possible impacts on democracy and society. Visitors vote on five questions for each of the eight technologies. To place their vote, they use the wooden cubes or tablets. Voting results are translated to real-time generated graphics - and the moderator facilitates the group in discussing the outcome. Past results of previous sessions appear as a cumulatively growing landscape, which dynamically changes over the duration of the exhibition. 

The synthesis of modern exhibition techniques, large-scale interactive media and film, facilitated programming and a high degree of visitor participation has created a truly pioneering exhibition format: the very first multimedia TING.

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On the occasion of the Norwegian Museum of Technology‘s 100th anniversary, the participatory exhibition TING was created, inviting visitors to explore and discuss the complex relationship between technology and democracy. Visitors pass through different zones while moving through the exhibition. The entrance shows illustrations of eight objects representing the technologies to be discussed in the upcoming TING debates, combined with contradictory quotes reflecting on the relationship between technology and democracy. Each visitor gets a basic wooden block, which, analogue to the digital pixel, becomes a haptic tool to trigger digital interactions within the exhibition and to cast their votes within the TING.
 

The first part of the exhibition establishes four iconic objects as historical case studies. Visitors discover the widely different perspectives and interpretations on how these technologies have played significant roles in both the development and destruction of democratic societies. It becomes clear that there is not just one meaning or truth. Technology is neither good, nor bad, nor is it neutral. The centrepiece of the exhibition is the grand amphitheater-like space of the TING. In its ancient form, the TING was a circular space where governing assemblies would put things up for discussion. In this exhibition, the TING has been transformed and reinvented in the form of a giant object theatre – a discursive social space where dramatic object displays and immersive and interactive media work hand in hand to facilitate a participatory experience where the visitor is at the centre.

Surrounding the TING table, a 25 metre wide and 5 metre high shelf displays 100 objects from the museum’s permanent collection and is simultaneously a 180° projection surface. Visitors explore the shelf with the interactive tablets or by placing the wooden cubes on the table, simultaneously bringing the objects to life and immersing themselves in the spirit and history of these technologies. Eight controversial objects are put up for discussion and voting at the TING. Each of these revolutionary technologies is introduced by a short film, narratively illustrating their past, current and future possible impacts on democracy and society. Visitors vote on five questions for each of the eight technologies. To place their vote, they use the wooden cubes or tablets. Voting results are translated to real-time generated graphics - and the moderator facilitates the group in discussing the outcome. Past results of previous sessions appear as a cumulatively growing landscape, which dynamically changes over the duration of the exhibition. 

The synthesis of modern exhibition techniques, large-scale interactive media and film, facilitated programming and a high degree of visitor participation has created a truly pioneering exhibition format: the very first multimedia TING.

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Credits

A production of TAMSCHICK MEDIA+SPACE GmbH on behalf of Ralph Appelbaum Associates in cooperation with Norsk Teknisk Museum

 

CLIENT
Norsk Teknisk Museum

 

LEAD-AGENCY/ SCENOGRAPHY
Ralph Appelbaum Associates

 

TASKS TMS
creative direction, concept, design, script, storyboard, editing, motion design, animation, interactive programming, light programming, implementation, project management
music, sound design: BLUWI Music and Sounddesign GbR

 

Creative direction/ Director
Marc Tamschick

 

Project management
Tobias Ziegler

 

Lead design
Natalie van Sasse van Ysselt, Marc Osswald

 

Photographs
Manfred H. Vogel

Awards

German Design Award 2016, Nominee
Excellent Communications Design

 

Roy L. Shafer Leading Edge Awards 2015, Award
Visitor Experience (Large Institution)

 

Applied Arts Design Awards 2015, Winner
Environmental Signage - Series

 

2015 MUSE Award, Silver
Multimedia Installations

 

Mariano Gago Ecsite Award 2015
Ecsite Creativity Award

 

SEGD Global Design Awards 2015, Honor Award
Experiential Graphic Design

 

Art Directors Club (ADC) 2015, Gold
Spatial Communication/ Temporary Themed Exhibition

 

iF Award 2015, Design Award
Interior Design/ Installations

 

Good Design 15, Silver
Space/ Architecture

 

IDCA Awards 2014, Gold
Best scenography for a temporary exhibition


Red Dot Award 2014, Winner 
Spatial Communication/ Exhibition Design

Technical details

Shelf
3 projectors
Linear video and real-time
2D and 3D graphics
5,280 x 1,056 pixels

 

Interactive table
1 projector
Diameter 4m
1,200 x 1,200 pixels
IR tracking of untreated
wooden cubes

 

10 Microsoft tablets with real-time 2D and 3D graphics


3-channel audio Web interface for comment functionality